The main cause of sinking in a Maelstrom should be the extra influences involved, be they Skeleton ships, enemy players, storms or Megs. However, Skeleton ships can rise in a Maelstrom and do not suffer hull damage from it. Tactically it could be somewhere to escape an enemy ship. Sinking would be a fringe case for unprepared crews (and those without a decent supply of planks). I think the ideal design would be that, so long as a ship properly uses the wind and keeps water out of the ship once in the heart of the Maelstrom, they should be able to stay away from the dead centre long enough for it to end. The Maelstrom can combine with Fog or Storms, both making the Maelstrom harder to spot and the storm making it harder to notice you've been caught in one. If your ship reaches the centre it is pulled under and sunk. Right now your best bet is hoping the Maelstrom ends or you can harpoon a nearby rock, Meg, or even a second ship further out to extend your time. Here you would need more than just wind speed to escape, and the more water on your ship, the faster you approach the centre. Holes start appearing in the ship and it begins filling with water naturally too. ![]() The ship is tipping as it rides in tighter circles towards sinking. Near the centre of the Maelstrom the ocean looks like a wall around you. The sea will appear high on all sides and the rotation of the Maelstrom becomes obvious. Here your best bet is to find the point where you can steer out of it with the wind. Calm waters would never have a Maelstrom nearby.Īs you get further in, the pull gets stronger and the sea sinks downward as it pulls you into the current. Someone actively at the wheel or in the crows nest could spot it at this point. They would slowly alter the ship's speed depending whether you are sailing with or against the current. It appears in one area at a time and does not move until it dissipates.Ī Maelstrom would be hard to see on the outer edges due to the size and the pull being minimal. ![]() A new environmental hazard, similar to fog and storms acting as a giant whirlpool.
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